package main import ( "fmt" "net" ) type Server struct { Ip string Port int } // 创建一个server的接口 func NewServer(ip string, port int) *Server { server := &Server{ Ip: ip, Port: port, } return server } func (this *Server) Handler(conn net.Conn) { // ...当前链接的业务 fmt.Println("连接建立成功") } // 启动服务器的接口 func (this *Server) Start() { // socket listen listener, err := net.Listen("tcp", fmt.Sprintf("%s:%d", this.Ip, this.Port)) if err != nil { fmt.Println("net.Listen err:", err) return } // close listen socket defer listener.Close() for { // accept conn, err := listener.Accept() if err != nil { fmt.Println("listener accept err:", err) continue } // do handler go this.Handler(conn) } }