go_study/bilibili/aceld/IM-System/user.go

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package main
import (
"fmt"
"net"
"strings"
)
type User struct {
Name string
Addr string
C chan string
conn net.Conn
server *Server // 当前客户端所属的Server
}
// 创建一个User的API
func NewUser(conn net.Conn, server *Server) *User {
userAddr := conn.RemoteAddr().String()
user := &User{
Name: userAddr,
Addr: userAddr,
C: make(chan string),
conn: conn,
server: server,
}
// 启动监听当前user channel的goroutine
go user.ListenMessage()
return user
}
// User类的成员方法用户上线处理
func (user *User) Online() {
// 用户上线将用户加入到server的OnlineMap中
user.server.mapLock.Lock()
user.server.OnlineMap[user.Name] = user
user.server.mapLock.Unlock()
// 广播当前用户上线消息
user.server.BroadCast(user, "已上线")
}
// User类的成员方法用户下线处理
func (user *User) Offline() {
// 用户下线将用户从server的OnlineMap中删除
user.server.mapLock.Lock()
delete(user.server.OnlineMap, user.Name)
user.server.mapLock.Unlock()
// 广播当前用户下线消息
user.server.BroadCast(user, "下线了")
}
func (user *User) SendMsg(msg string) {
user.conn.Write([]byte(msg))
}
// User类的成员方法处理用户消息
func (user *User) DoMessage(msg string) {
if msg == "who" {
// 约定查询在线用户指令who
user.server.mapLock.Lock()
for _, onlineuser := range user.server.OnlineMap {
onlineMsg := fmt.Sprintf("[%s]%s:在线\n", onlineuser.Addr, onlineuser.Name)
// 只向当前这个user发送消息
user.SendMsg(onlineMsg)
}
user.server.mapLock.Unlock()
} else if len(msg) > 7 && msg[:7] == "rename|" {
// 约定rename|xx指令为定义我的用户名指令
newName := strings.Split(msg, "|")[1]
// 查询newName在当前在线列表中是否已经存在
_, ok := user.server.OnlineMap[newName]
if ok {
user.SendMsg(fmt.Sprintf("用户名%s已被占用\n", newName))
} else {
user.server.mapLock.Lock()
delete(user.server.OnlineMap, user.Name)
user.server.OnlineMap[newName] = user
user.server.mapLock.Unlock()
// 向大家广播一下新名字
user.server.BroadCast(user, fmt.Sprintf("修改了用户名为%s\n", newName))
user.Name = newName
// 自本人反馈一下改名成功
user.SendMsg(fmt.Sprintf("你已经修改用户名为%s\n", user.Name))
}
} else {
user.server.BroadCast(user, msg)
}
}
// User类的成员方法: 监听消息
func (user *User) ListenMessage() {
for {
msg := <-user.C
user.conn.Write([]byte(msg + "\n"))
}
}